ESTONIAN ACADEMY
PUBLISHERS
eesti teaduste
akadeemia kirjastus
PUBLISHED
SINCE 1997
 
TRAMES cover
TRAMES. A Journal of the Humanities and Social Sciences
ISSN 1736-7514 (Electronic)
ISSN 1406-0922 (Print)
Impact Factor (2022): 0.2
PLAYFUL AND SOCIAL INTERACTION IN PHYSICAL GAME: A QUANTITATIVE AND QUALITATIVE STUDY OF REAL-LIFE ESCAPE ROOM; pp. 207–227
PDF | 10.3176/tr.2022.2.06

Author
Hsiao-Ping Chiu
Abstract

This study investigated the player experience, playful design factors, and player behaviors of real-life escape room games. A questionnaire survey, group interviews, and behavioral observation were conducted to gather players’ demographic information, game experience, social presence, game behaviors, and social interactions while playing a real-life escape room game. Results indicate that a player’s background and the theme of the escape room affect game performance and game experience. The playful design factors are sorted into five categories: story, clue, puzzle, mechanism, and interior design. The player behaviors include individual and team behaviors: searching, thinking, monitoring, physical activity, communication, information sharing, decision making, and cooperation.

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